Here’s the hook: as you play Risk: Legacy, the game changes. I don’t mean in the conventional sense of gameplay evolving as players become more experienced; I mean the game literally, physically changes. The components include an assortment of stickers, which players use to irrevocably alter play: stickers affixed to the board forever enhance or mar the topography, stickers added to cards permanently revise their value and utility, and so forth.
But wait, as they say: there’s more. The rules frequently ask–demand!–that players take up Sharpies and annotate the board, to name continents, record events, and scrawl their John Hancock on the “Winner’s List” to immortalize victories.
Meanwhile, some events require that cards be removed from the game, preferably by ripping them into confetti. The horror.
Thus, after your first game, you will be playing on a board unlike any other in existence, with cities positioned according to your whims, locations named by your opponents, and cards customized per the preferences of your game group.
And that’s just the beginning. The Risk: Legacy box contains a number of sealed packets and compartments, which are only opened when specific conditions are met (e.g., a single player wins his second game). Opening a cache may introduce to the mix new cards, new stickers, new rules, and even new pieces (maybe! I don’t even know!). The game was designed to be played at least 15 times, preferably with the same group of people.
"